

How would you summarise what the game is to someone completely new to the game?Ī). However, we are also adding original features to the mix that we expect to work well in the city builder genre.

Many games have inspired us, from city builders like Banished or Stronghold to strategy games like the Total War series. Have there been any particular inspirations for Ancient Cities?Ī).

We have been developing game play and tech at the same time so we can get the features and performance we want for a game like this. The game development process began one year ago. How long has Ancient Cities been in development for so far?Ī). Now we have the opportunity to create them virtually and bring them to life. When in those places we can't stop recreating in our minds how they would have looked and felt like to experience in their prime. We also love to visit ancient and archaeological sites.
#Game ancient cities Pc
We always wanted to make a Pc game, so when we had the opportunity, we went for it. We are Ancient History passionate, and as gamers, we like strategy games and city builders. Who came up with the idea for Ancient Cities?Ī). In the mean time we managed to reach out to Uncasual Games to find out more of what is to come in an interview. The real proof of whether this will be a great game or not I think will be reassured when the beta becomes available, which at the time of writing is planned for summer of 2018. As with any crowd funded project, however, we do have to maintain some level of scepticism. Through convincing early alpha footage, screenshots and community discussion Uncasual Games has been able to provide the community with evidence that their game and team has some serious potential. However, following success on Greenlight, Ancient Cities has managed to grow a supportive community around it and has got the attention of some YouTubers, press outlets, and gamers in general. Greenlight is by no means a great measure of the potential of a game, given the slew of rubbish that has managed to get through the system in the past. Ancient Cities was met with a fantastic response of over 10,000 yes votes, becoming rank #2 of the nearly 4,000 games going through Steam Greenlight at the time, and gaining over 2,500 followers.

At the time of writing, the game already features core Neolithic buildings and building tools, several biomes, animals, a day/night cycle, weather effects, citizens with their own traits and skills, basic survival elements, and citizens carrying out essential tasks.Īncient Cities was initially presented to the world via Steam Greenlight just a few days before the service closed. The player starts in Neolithic times but as the player’s city evolves and progresses, advancement to the Bronze Age and more is possible. Following some research and in-depth reading of their Kickstarter plan, I decided to back the project and reached out to the developer for an interview to talk about the project in more depth.Īncient Cities is a city builder game with a heavy focus on survival. However, one which stood out to me was Ancient Cities by Uncasual Games. In doing so, I found the usual mix of terrible, average and promising games. About a month ago, I was trawling through Kickstarter, looking at potential up and coming games to support.
